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Dwarf fortress remove stockpile
Dwarf fortress remove stockpile




dwarf fortress remove stockpile

Trash Main Articles: Stockpile, Zone, Refuse Oops?! Cancel an order to remove furniture or a workshop by using q (or t) then stop. You'll need a dwarf with an appropriate labor, depending on the exact workshop - this can be seen via q once the workshop has been marked for dismantling.Ī "destroy" order for furniture or workshops Similar to furniture, use q (or t), and then hit x. You'll also need a dwarf with the furniture hauling labor activated, and then the patience to wait for one to respond.

dwarf fortress remove stockpile

Use q (or t), move the cursor over the piece of furniture to be removed, and then hit x.

dwarf fortress remove stockpile

"Oops"?! Cancel that removal the same as you would any designation, with d, x.įurniture Main Article: Furniture Be sure, if it's a long floor or wall, that your dwarves won't be standing on one part while a critical part is removed - see cave-in. The latter is just a construction - remove the same as for a construction, above. If it's the movable type, remove as you would furniture, with q, x. There are two types of bridges - a retracting bridge / drawbridge, and just a long floor or a wall permanently spanning a gap.

dwarf fortress remove stockpile

Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build. If you're trying to remove anything that is a construction (that is, anything that was built with the b, C keys), that's another designation, use d n, and mark the construction. Use d, x as above and click over the part you don't want marked.Ĭonstructed walls, stairs, etc Main Article: Construction "Oops"?! Didn't mean to mark that? If the action hasn't been completed yet, don't panic. Similar to the above, but to designate the removal of carved ramps or natural slopes (same thing), or carved stairs, use the d, z keys. If you want (or need, to get up/down) to create stairs or ramps instead of a tunnel, it works similarly, but with some additional concerns - read those articles for details and command keys. Then either left-click an area on the same z-level with the mouse, or use the cursor and Enter to establish one point, and move the cursor and repeat to select a rectangle to be dug out. Do this by hitting the designate dig keys. All you need is a dwarf with the mining labor activated, and access to a pick.

  • 4.1 A "destroy" order for furniture or workshopsĭigging may be the most basic action in Dwarf Fortress.
  • If there was something, it'd truly be value-added content. (No management or otherwise automated mechanics the player can devise can appropriately solve for it. But, combined with the absolutes of "ownership," it forces it to be annoying and "unsolvable in any "good" way." The inability to control for worn clothing is purposefully constructed as it is, which is fine. Note: The whole "claimed" ownership thing has multiple issues, from clothing on the floor to food to anything a Dorf has claimed but then drops. Removing it also removes gameplay content.īecause the issue is highly visible in piles of socks laying all over the place, it's even more annoying. It's not something that's entirely isolated unto itself - Removing it effects/affects undesirable results. When something so low-level breaks down and the only solution is for the player to just remove it from play. It is also an entire line of products in the game's production-chain mechanics. Aside from having its own, it comes to bear on moods and the armor system. "Clothing" is an intricate part of several game mechanics. Originally posted by pezenwever:Kinda, but you will not like it. They will dump the tattered clothing into the refuse stockpile, which rapidly increases the wear rate of items in it. Materials and qualities.īe careful you don't mark dump items that are being worn, the dwarf won't take them off.Ĭlick the garbage can icon. Make sure the stockpile settings match your clothing. Make a single tile garbage dump near the center of your fortress over a single tile refuse stockpile. So the overflow from the cabinet litterers the fortress. And I give my dwarfs cabinets so it helps abit with the clothes BUT-Įventually the cabinet fill up, I think I can make an stockpile with the "refuse tag" and they will eventually decay BUT-Ĭan't seemly touch or move clothes ( and scrolls and codex's for that matter) that are currently owned by a dwarf. Originally posted by SickBoySid:So after 5-8 years you start to get a plague of damage clothes.






    Dwarf fortress remove stockpile